Reilly Donovan/Artist & Technologist

About

Reilly Donovan

Artist Statement

I make digital artworks that examine how emerging technologies reshape perception, belief, and the boundaries of the self. My work spans interactive installation, virtual and augmented reality, artificial intelligence, and mobile and web-based experience — but the medium is never the point. Each piece is built inside the technology it interrogates, using the machinery of simulation and machine intelligence to ask what these systems are doing to us while we're busy using them.

My current investigations center on artificial intelligence — not as a tool for making images, but as a subject demanding examination. AI is the first technology that reflects us back to ourselves: trained on our language, our images, our beliefs, it returns a distorted mirror of collective humanity. I'm interested in what happens in that reflection — how we project meaning, agency, and even divinity onto systems we've built but don't fully understand, and how our participation with these systems, direct and indirect, is quietly authoring the future we'll inhabit. Whether that takes the form of a machine generating its own religion, an autonomous entity performing itself in real time, or a neural network dreaming through the residue of human perception, the question underneath is the same: as our instruments grow more powerful, who is defining what we see — and who is being defined?

I began this inquiry in spatial computing, working with mixed reality when the hardware was still a frontier — placing simulated content into physical space and watching people negotiate the seam between the two. That seam has only widened. The camera changed painting; extended reality and machine intelligence are changing what we experience as real. My work lives in that changing territory — not to celebrate the technology or condemn it, but to hold it still long enough to actually look at it.

Bio

Reilly Donovan (b. 1984, Seattle, WA) is a new media artist making digital artworks that span interactive installation, virtual and augmented reality, artificial intelligence, and mobile and web-based experience. His practice treats emerging technologies not as tools but as subjects — each work built inside the medium it interrogates, using the machinery of simulation, perception, and machine intelligence to examine how these systems reshape what we sense, believe, and become.

Donovan’s recent work centers on artificial intelligence as both material and question: what AI is, how humans project meaning onto it, and how our participation with these systems — direct and indirect — is quietly authoring our collective future. In The Word of the Future (Museum of Museums, Seattle, 2021), a collaboration with artist Jacob Fennell, modified neural networks generated an evolving machine-made religion — sermons, liturgical music, and shape-shifting stained glass — examining how humanity’s faith in technology mirrors the meaning-making structures of belief itself. The Seattle Times described the work as machines “not only building a new religion, but learning how to build a religion.”

Donovan has exhibited nationally and internationally since 2015, including Design Basel (Switzerland), Currents International New Media Festival (Santa Fe), Seattle Art Fair, and the Seattle Art Museum. His collaborations with sculptor John Grade produced mixed reality installations at the Mystic Seaport Museum (Connecticut) and the Anchorage Museum (Alaska), merging physical sculpture with responsive digital environments. He has held artist residencies at Pilchuck Glass School (2018) and the Museum of Glass, Tacoma (2019), where he explored the intersection of glass and mixed reality — placing one of humanity’s oldest optical technologies in conversation with its newest.

Across installations, headsets, browsers, and neural networks, Donovan’s work asks a consistent question: as our instruments for perceiving reality grow more powerful, who — or what — is defining what we see?

Curriculum Vitae

Experience

  • 2021–26
    Meta — Reality Labs Product Design Prototyper

    High-fidelity, functional prototypes across VR and AR — Oculus Browser, headset CoreOS, and onboarding. From September 2024, AI-driven user experiences for AR wearables on a funded consumer product, including the AR Browser and AI productivity use cases. Partnered with designers, researchers, engineers, and PMs to translate design intent into working interactions.

  • 2019–21
    Meta — Reality Labs VR Prototyper (Contract)

    VR prototypes for the Oculus Browser as a contingent member of the team prior to converting to full-time.

  • 2016—
    Hot Bit Soup LLC Founder & Creative Technologist

    Independent creative-technology studio producing interactive installations and XR experiences for artistic and commercial contexts. Ongoing collaborations with sculptor John Grade on large-scale installations integrating projection mapping, generative systems, AR / holographic content, and real-time sensor data.

  • 2015–16
    Glymmer Co-Founder

    Interactive-design studio for commercial and contemporary art installations; collaborators and clients included Olson Kundig (Design Basel), Microsoft, Refinery29, and HBO.

  • 2015–16
    Cornish College of the Arts Adjunct Professor — VR / AR

    Designed and taught an upper-division course on AR / VR / MR for commercial and artistic applications.

  • 2010–13
    Gary Hill Studios Lead Assistant / Animator / Technician

    Managed projects and provided technical, production, and post-production support for new-media installations exhibited across the United States and Western Europe.

Education

  • 2007
    Cornish College of the Arts

    BFA — Video, Photography, Sculpture

  • 2004
    The Northwest School

    High School Diploma

Residencies

  • 2019
    Museum of Glass

    Tacoma, WA

  • 2018
    Pilchuck Glass School

    Stanwood, WA

  • 2014—
    Cornish College of the Arts @ iEti

    Institute for emerging technology and intermedia — artist in residence

Awards

  • 2017
    4Culture Art & Technology Grant

Skills

  • XR / Spatial

    AR / VR / MR prototyping · Unity 3D · HoloLens · Magic Leap · WebXR · head-mounted display optics

  • Creative coding & web

    TypeScript · three.js · real-time graphics · interactive systems

  • AI / Generative

    AI-driven UX · generative systems · machine learning for interactive media · agentic coding tools (Claude Code, Cursor)

  • Practice

    Rapid prototyping · design–engineering bridging · cross-functional collaboration · communicating complex concepts across audiences

Selected Exhibitions

  • 2021
    The Word of the Future (with Jacob Fennell) — Museum of Museums, Seattle
  • 2019
    Artist in Residence — Museum of Glass, Tacoma
  • 2018
    Artist in Residence — Pilchuck Glass School
  • Mirror Symmetry — Bellevue Art Museum, Bellevue, WA
  • Conformation — Paseo Project, Taos, NM
  • Murmur (with John Grade) — Anchorage Museum, Anchorage, AK
  • Mind @ Large — Currents New Media, Santa Fe, NM
  • Murmur (with John Grade) — Mystic, CT
  • Mind @ Large — Interstitial Gallery, Seattle, WA
  • 2017
    Murmur (with John Grade) — Anchorage, AK
  • SAM Remix — Seattle, WA
  • Seattle Art Fair (with John Grade) — Seattle, WA
  • Out Of Sight — Seattle, WA
  • Currents New Media (with Cory Metcalf and David Stout) — Santa Fe, NM
  • 2016
    SAM Lights — Seattle, WA
  • 9e2 (with Cory Metcalf and David Stout) — King St Station, Seattle, WA
  • Erasure — ArtHackDay, Seattle, WA
  • 29 Rooms — Bushwick, NY
  • CoCa Pop Up — CoCa, Seattle, WA
  • Currents New Media Festival — Santa Fe, NM
  • Giant Steps (with Brandon Aleson) — King St Station, Seattle, WA
  • 2015
    Brane Xels — Dendroica Gallery, Seattle, WA
  • Blockhaus (with Olson Kundig & Joe Gray) — Design Basel, Basel, Switzerland

Contact

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